T4E 2019

Accepted Papers & Posters

Accepted Papers (Full):

Paper TitleAuthor(s)
Data-driven Validation of Pedagogical Model - A Case of Blended LCM Model Hiroyuki Kuromiya, Rwitajit Majumdar, Jayakrishnan Warriem and Hiroaki Ogata.
Exploring in-service teachers’ acceptance of Augmented Reality Gargi Banerjee and Siddhesh Walunj.
A learnable-by-design (LEAD) model for designing experiments for computer science labs Mrityunjay Kumar, Venkatesh Choppella, Sanjana Sunil and Sumaid Syed.
Collaborative and Disciplinary Engagement Levels of Teams while Managing Design Uncertainties. Navneet Kaur and Chandan Dasgupta.
Collaborative Approaches to Problem-Solving on Lines and Angles Using Augmented Reality Pratiti Sarkar, Kapil Kadam and Jayesh Pillai.
Focusing on Teacher Education to Introduce AI Thinking in Schools: Perspectives and Illustrative Findings Anu Vazhayil, Radhika Shetty, Nagarajan Akshay and Rao R. Bhavani.
Development and Validation of a Representational Fluency Test for Primary School Students Wisam Zaqoot, Lih-Bin Oh, Lay Hoon Seah, Elizabeth Koh, Fang Zhou, Wee-Kek Tan and Hock-Hai Teo.
Contextualising the Learners-Centric MOOCs model for effective blending of flipped-classroom method in engineering courses Vijayanandhini Kannan and Sai Preeti Gouripeddi.
FOSSEE Fellowship 2019: Results of Crowdsourcing and Performance based Selection Kannan Moudgalya, Usha Viswanathan and Vineeta Ghavri.
Development of Problem Solving Skills Amongst Under-Graduate Engineering Students through a Team-Game-Tournament Collaborative Learning Method Kartik R. Patel.
I Can Also Make Robots! Inspiring Girls in Rural India to Learn Robotics Through a Gender-Sensitive Curriculum Gayathri Manikutty, Lisa M. Frey, Bhavani Rao R, Amritha Natarajan, Udaya Lakshmi Chilakapati, Vennila V and Nikitha R.
Capturing Learner Interaction in Computer-based Learning Environment: Design and Application Rumana Pathan, Urfa Chamanshaikh and Ramkumar Rajendran.
RoadEthos: Game based learning to sensitize children on road safety through ethical reasoning Herold P C, Ulfa Khwaja, Sahana Murthy and Chandan Dasgupta.
Developing a student feedback system using a design-based research approach Pankaj Chavan and Ritayan Mitra.
Designing TinkMate: A Seamless Tinkering Companion for Engineering Design Kits Ashutosh Raina, Sahana Murthy and Sridhar Iyer.
OMEGA: A Multiplayer Online Game for Improving User’s Meta-Cognitive Skills Maiga Chang and Sabine Graf.
Touchy Feely affordances of digital technology for embodied interactions can enhance ‘epistemic access’ Durgaprasad Karnam, Harshit Agrawal, Pranay Parte, Saurabh Ranjan, Aniket Sule and Sanjay Chandrasekharan.


Accepted Papers (Short):

Paper TitleAuthor(s)
Modeling Complex Problems in the Teaching of Mathematics Ruth Rodriguez Gallegos.
Perspectives on curriculum inclusive MOOCs for Engineering Education: Reflection & Learning Aakarsh Shrivastava, Nitasha Hasteer and K. M. Soni.
The Impact of Learning Motivation on Character-nurturing and Competitive Game-Based Item Bank Practicing System Jui-Chi Peng, Yu-Ling Lai and Gwo-Haur Hwang.
Analysis of enhancement in teacher-learner`s academic behavior by using TEEL platform of LET Media Kyoto Universty Japan. Atul Kulkarni.
A Comparative Study on interactive digital Classrooms: Edmodo and Google Khushi Khanchandani, Amrita Naiksatam and Shweta Dhawan.
Imminent prospects of mobile mediated learning interaction in traditional classroom : A Survey 2013-19 Suman Deb, Barnita Debnath and Pooja Kumari.
Narrative Theory based Metaphor Generation Framework for Technical Education Kushal Anjaria.
Enhancing Virtual Labs Usage in Colleges Ravi Shankar Pillutla, Venkatesh Choppella, Lalit Sanagavarapu, Mrudhvika Dammaraju and Priya Raman.
NVR Guess: Automated Question Generation for Honing NonVerbal Reasoning Skills Hardik Mahipal Surana, Giri Bhatnagar, Akshay Srivastava and Gowri Srinivasa.
e-Assessment Based Study Related to Notions around Competitive Examinations in India Parneet Kaur, Harish Kumar and Sakshi Kaushal.
Musical Mimicry to learn Audio processing Rutuja Ekatpure, Suprabha Jadhav, Kalind Karia and Kavi Arya.
A Rule-based Approach for Adaptive Content Recommendation in a Personalized Learning Environment: An Experimental Analysis Nisha S Raj and Renumol V G.
Towards Massively Open Online Virtual Internships in Computing Education Ravi Shankar Pillutla, Lalit Sanagavarapu, Venkatesh Choppella, Avni Jesrani, Priya Raman and Y. Raghu Reddy.
Evaluating effectiveness of a Teacher Training MOOC: Industry Perspective Soorya Menon and Gargi Banerjee.
Inter-rater Reliability of a Bilingual Malayalam-English Dyslexia Screening Test Mithun Haridas, Nirmala Vasudevan, Lakshmi Sasikumar, Georg Gutjahr, Raghu Raman and Prema Nedungadi.
SELF: Student Lab Framework for Improving Engagement and Learning Sneha Deshmukh and Vijay Raisinghani.
Verification of C-program using Annotations Sriya S, Lavanya L, Aditi Manohar and N S Kumar.
Hierarchical Mind Map Generation from Video Lectures Anusha Vimalaksha, Siddarth Vinay and N S Kumar.
Blended Learning Approach using Virtual Laboratory Applications in Engineering Chemistry Jitendra Satam, Pushpendra Rai and Bharti Choudhari.
Feature-Aware Knowledge Tracing for Generation of Concept Knowledge Reports in an Intelligent Tutoring System Mithun Haridas, Raghu Raman, Georg Gutjahr, Surya Gayathry, Nirmala Vasudevan and Prema Nedungadi.
Towards Generating Plausible Distractors for Code Comprehension Multiple-Choice Questions Viraj Kumar, Milan J. Srinivas and Michelle M. Roy.
Igniting the Maker Spirit: Design and Pilot Deployment of the Kappa Tangible Electronics Prototyping Kit Sooraj K Babu, Parameswari Anitha, Unnikrishnan Radhakrishnan, Rahul Es, Deepu Sasi, Ayyappan A, Roopak Seshadri and Bhavani Rao R.
A methodology to motivate students develop transversal competencies in academic courses based on the theory of planned behavior using gamification and ANNs Omar Mata, Isabel Mendez, Marlene Aguilar, Pedro Ponce and Arturo Molina.
Introducing Failure as a Deliberate Instructional Strategy to Enhance Learning and Academic Outcomes Sandeep Rambhatla and Dr Deepak Gupta.
Heuristic evaluation and user experience redesign of ‘think & link’ learning environment – A case study Lakshmi T G and Herold P C.
Technology for Monitoring and Coordinating an After-School Program in Remote Areas of India Georg Gutjahr, Arya M Nair, Radhika Menon and Prema Nedungadi.
Rural Health in Digital India: Interactive Simulations for Community Health Workers Prema Nedungadi, Romita Jinachandran, Asish Mohan and Raghu Raman


Accepted Posters:

Paper TitleAuthor(s)
An appraisal of internet based education in Karnataka state Manjunath Byrappa
ArDesign and Development of an Augmented Reality Tracing Application for Kindergarten students Arnav Nigam, Kaushal Kumar Bhagat, Milan Chandrakar and Pramod Goswami.
The Effectiveness of the outcome based curriculum towards improving educational quality for technical education Jyotiprava Mohanta and Shyamal Kumar Das Mandal.
Development of Debugging Exercise Extraction System using Learning History Katsuyuki Umezawa, Makoto Nakazawa, Masayuki Goto and Shigeichi Hirasawa
Unsupervised Clustering Techniques to Develop a Social Networking Platform in an Educational Institute. Akhilesh Patil and Ganeshayya Shidaganti.
Project Based Learning – Performance Case Study on Interdisciplinary Students Nilesh Sabnis, Pritam Patil, Swapnil Hirikude and Dr. V.V. Kulkarni.
Implementing Inquiry based Collaborative Learning in Solid State Physics Course Sai Preeti Gouripeddi and Vijayanandhini Kannan.
Continuous Monitoring and Development of an Intelligent Tutoring System through Data Mining Haripriya Valayaputtur, Deepak Agarwal and Anupama Muraleedharan.
GAME PEDAGOGY WITH TPACK MODEL: A LEARNER CENTRIC METHOD Mrs. Arti Utikar and Vinita Yerande
Duplicate Question Management and Answer Verification System Somak Mukherjee and Kumar N S.
Technologies, Challenges and Tools for Digital Learning Italia Joseph Maria, Devi Thirupathi, Rajeswari Rajendran and Bhuvaneswari Velumani.
Systematic study to identify the usage and role of mobile devices for Classroom-Interaction Pooja Kumari, Suman Deb and Barnita Debnath.
Game Based Learning: Crossword generation by Automatic Keyword Extraction for Indian Languages Bhavna Arora and N S Kumar.
Determining the Question based on Handwriting- Recognition of Answer Scripts Priya S Nayak, Thejaswini M R, Akella Ramya and N S Kumar.
Assessment of Quality of Program based on Static Analysis Skanda Chetan, Sudhanva Prasad, Dheemanth Gr and Kumar Ns.
Toward Machine Learning and Big Data Approaches for Learning Analytics Prasanth Sai, Ram Kiran and Sai Preeti
Insights into Factors Affecting Success in Graduate Aptitude Test in Engineering for Indian Engineering Students using Learning Analytics Eshika Mahajan, Asad Sahir, Srikant S. Padhee, Ekant Kumar, Prakash M. Khodke and Dhiraj K. Mahajan.
IMPACT OF NPTEL ON FACULTY AND STUDENTS IN NON-TECHNICAL COLLEGES Rohidas Nitonde.
Text Mining of Activity Reports to Track and Monitor Rural Youth Training Programs Padmavilochanan Aswathi, Balu M Menon, Shekhar Lekha and Rao R Bhavani
Text-it-Loud!: Real-time Captioning and Transcribing App for Inclusive Teaching-Learning of Hearing impaired Prasanna Shete, Pulin Shah, Pravar Parekh and Jaineel Shah.
"Was It Real?" - the Effects of Virtual Reality Based Communication Skills Training Among University Students in India Meltem Alkoyak-Yildiz, Sooraj K Babu, Parameswari Anitha and Mukil Mv.
A correlational study between the parent and the teacher’s self-reported assessments on the child’s performance Deepak Ranjan Padhi and Anirudha Joshi.
Active Learning and CO Attainment through Collaborative Learning in Engineering Chemistry Bharati Choudhari, Jitendra Satam and Pushpendra Rai.
Development of MATLAB based LearnFFT Tool for Constructive and Graphical Understanding of FFT Spruha Satavlekar and Vaidehi Keskar.
Analysis of factors affecting primary school students’ performance Aaditya Singh, Vaibhav Singhal, Swetha Mohan, Rajaraman Krishnan and Ramkumar Rajendran